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Devlog
1.013e - Fishing Minigame and Aquarium in the Village
August 11, 2026
by
Toma
#Patch Notes
I might have gone a bit on a weird tangent to include my favourite Minigame system: Fishing! Its a collection of minigames with increasingly difficult challenges, different fish rarities, unique fish...
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1.012r - Village Simulation & Dungeon Perks V2
August 02, 2026
by
Toma
2
#Patch Notes
As 1.012h was a bit more of a proof of concept for the Village Simulation to gather some first feedback, this version has some additions to the simulation, bug fixes, massive performance fixes and a f...
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1.012h - Village Simulation & Dungeon Perks
July 28, 2026
by
Toma
#Patch Notes
Heya, this is a pretty significant update, as I implemented a optional progression system/mode where you can unlock bonusses to make the dungeon runs easier. Pure Roguelike runs are still the only way...
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1.010k - Noise and Behaviour systems
July 17, 2026
by
Toma
#Patch Notes
I wanted to make the dungeon a bit more reactive, so I added observable Idle behaviours, so the dungeon can be observed and reacted to, instead of only having monsters move randomly. Also, added a noi...
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1.009e - Pot System
July 06, 2026
by
Toma
1
#Patch Notes
As I wanted to create this game with some of my favourite game mechanics, I finally got around to taking time for the pot system, which is one of my favourite Shiren items. That allows you to carry mo...
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1.008o - Twisted Dungeon and Directional Puzzles
June 26, 2026
by
Toma
#Patch Notes
There are probably some bugs hiding in plain 3d sight, but I might as well push some content out that I was in the mood to work on: New Features: - Added the Twisted Dimensions Event as a full dungeon...
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1.007g - Menu & Gif Performance
June 21, 2026
by
Toma
#Patch Notes
I was a bit sloppy with performance for the devlog/patch notes, so I took some time to fix that: - Improved the performance of the dungeon select screen by a myriad of optimizations for images, gifs a...
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Devlog #1: Basic Design Inspirations for Rogue Elements
June 14, 2026
by
Toma
#Devlogs
I have no Ground and I must Scream I likely wouldnt have been able to form a vision for Rogue Elements if it hadnt been for my attempt last year to play and review as many Roguelikes as I could. I rev...
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1.005r - Visible traps, last known monster position & more
June 12, 2026
by
Toma
#Patch Notes
To prepare for the incoming Steam release, I did another playtest and fixed many smaller issues, while adding some helpful feature suggestions. Scroll down for the full list. New Features: - Now shows...
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1.006b - Steam Wishlist, Devlog & Patch Notes
June 12, 2026
by
Toma
#Patch Notes
Preparation for the Steam Demo release: - Set up the Steam page and added the Steam Wishlist Button - Added the ingame Devlog & Patch Notes Regarding the Steam Release: The Steam release will be a "De...
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